Olá pessoas, gostaria de saber se é possível alterar a cor da poção na textura. Tava pesquisando e vi que era possível, mas para isso o utilizador da textura teria de ter optifine e ou patchado a textura com MCPatcher, mas no meu caso tava tentando editar aqui ( só uso optifine ) Não tava acontecendo nada na textura.
De acordo com o tutorial que vi eu teria que ter criado um arquivo assim: "color.properties";
com este codigo:
Código:
###############################################################################
# color.properties
###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs. Then place it at /color.properties in your
# texture pack.
#
# You only need to provide values for the properties you wish to change. The
# default Minecraft values for each property are given below for convenience.
#
# Property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff.
###############################################################################
###############################################################################
# Base color of water drop particle effects
###############################################################################
# Biome water color multiplier is applied to this value. The value should
# match the color of your base water texture. If your base water texture is
# grey so that you do coloring via /misc/watercolorX.png, you should set
# drop.water=ffffff.
drop.water=7bbdc1
###############################################################################
# Lily pad color
###############################################################################
# This is a single color that is used across all biomes.
lilypad=577119
###############################################################################
# Colors for each potion effect
###############################################################################
# Final color is the average of these colors weighted by level of each potion
# effect.
potion.blindness=1f1f23
potion.confusion=551d4a
potion.damageBoost=932423
potion.digSlowDown=4a4217
potion.digSpeed=1f1fa1
potion.fireResistance=e49a3a
potion.harm=430a09
potion.heal=f82423
potion.hunger=587653
potion.invisibility=7f8392
potion.jump=786297
potion.moveSlowdown=5a6c81
potion.moveSpeed=1f1fa1
potion.nightVision=1f1fa1
potion.poison=4e9331
potion.regeneration=cd5cab
potion.resistance=99453a
potion.waterBreathing=2e5299
potion.weakness=484d48
# potion.water represents a plain bottle of water
potion.water=385dc6
###############################################################################
# Spawner egg colors
###############################################################################
egg.Creeper=c04040
egg.Skeleton=c080c0
egg.Spider=c0c100
egg.Zombie=8100c0
egg.Slime=804040
egg.Ghast=8080c0
egg.PigZombie=408100
egg.Enderman=40c080
egg.CaveSpider=4100c0
egg.Silverfish=404040
egg.Blaze=0040c0
egg.LavaSlime=008100
egg.Pig=40c040
egg.Sheep=00c0c0
egg.Cow=010040
egg.Chicken=004080
egg.Squid=008100
egg.Wolf=c08040
egg.MushroomCow=c0c0c0
egg.Villager=404080
###############################################################################
# Complete file list
###############################################################################
# Below is a full list of files used by the Custom Colors mod:
# /color.properties - this file
# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on)
# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown)
# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks)
# /misc/swampgrasscolor.png - 256x256 swamp grass color palette
# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette
# /misc/pinecolor.png - 256x256 pine tree color palette
# /misc/birchcolor.png - 256x256 birch tree color palette
# /misc/watercolorX.png - 256x256 water color palette
# /environment/lightmap0.png - Nx32 overworld lighting palettes
# /environment/lightmap-1.png - Nx32 Nether lighting palettes
# /environment/lightmap1.png - Nx32 End lighting palettes
###############################################################################
# Custom biome palettes
###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method). The syntax
# for this in color.properties is
# palette.block.<image in texture pack>=<list of block IDs>
# The image must exist in your texture pack and must be 256x256. For example,
# to color all stone and ore blocks with /misc/stonecolor.png
# palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74
###############################################################################
Ai de acordo com oque eu quero editar, eu edito a cor por meio de HEX > RGB.
Mas por algum motivo, não está tendo efeito na textura que eu aplico este arquivo, alguém já testo este método para trocar as cores das poções ou de algum outro item?