Alguem me doa algo no fênix qlquer coisa ate money nick boyman ajuda bois aqui parças Enviado de meu GT-S5830 usando Tapatalk
mano, porque vc n fica minerando pra conseguir um pouco de money, faz um pesqueiro e pesque, ou uma plantação de fungos, essa é a economia do servidor, nao ficar no forum "mendigando" itens e money ! Boa Sorte
Construa um pesqueiro e ganhe muito money: Macro: $${ if(beefish); log("&c» &8Auto Fishing &c[OFF]"); unset(beefish); stop(); else; log("&c» &8Auto Fishing &a[ON]"); set(beefish); &linetext1="Guardando peixes";&line1=^349$; &linetext2="Guardando armaduras de diamante";&line2="^310$|^311$|^312$|^313$"; &linetext3="Guardando ferramentas e espadas";&line3="^276$|^277$|^278$|^279$"; &linetext4="Guardando minérios e outros";&line4="^264$|^265$|^266$|^369$|^370$|^351"; &linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$"; #hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0; getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4); getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4); getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3); if((%#l4%!=146)&&(%#l4%!=54));&dir=NORTH;#sdd=1;endif; if((%#l3%!=146)&&(%#l3%!=54));&dir=SOUTH;#sdd=1;endif; if((%#l1%!=146)&&(%#l1%!=54));&dir=EAST;#sdd=1;endif; if((%#l2%!=146)&&(%#l2%!=54));&dir=WEST;#sdd=1;endif; if(((%#y1%!=146)&&(%#y1%!=54))|((%#y2%!=146)&&(%#y2%!=54))|((%#y3%!=146)&&(%#y3%!=54))|((%#y4%!=146)&&(%#y4%!=54))|(%#sdd%=0)|((%#down1%!=146)&&(%#down1%!=54))|((%#down2%!=146)&&(%#down2%!=54))|((%#down3%!=146)&&(%#down3%!=54))); log("&c» &8Ops, algo no pesqueiro não parece certo!"); log("&c» &8Veja como fazer em &9http://imgur.com/a/B0p8c"); log("&c» &8Auto Fishing &c[OFF]"); unset(beefish); stop(); endif; log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!"); log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!"); log("&c» &8Aperte &33 &8para &4não &8vender discos!"); do; if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif; if(KEY_2);&vip=false;log(&c» &8Discos serão vendidos na &6/warp loja&8!);log("&c» &8Lembre-se de ter a sethome "cds"! &9http://i.imgur.com/j...");break;endif; if(KEY_3);&vip=nothing;log(&c» &8Discos &4não &8serão vendidos&8!);break;endif; loop; do; #pass=0; for(#p,9,44); ifmatches(%GUI%,GUIINVENTORY); else; wait(2); do; ifmatches(%GUI%,GUICHAT);else;break;endif;loop; gui(inventory); endif; look(%&dir%); look(0,-90); pick(346); wait(10ms); key(use); wait(100ms); key(use); if(%DURABILITY%<20); gui(); wait(1); look(0,90); wait(160ms) key(use); key(attack); key(use); wait(1); gui(inventory); endif; getslotitem(%#p%,#idx,#stackx); if(%#idx%=0);#pass=1;endif; next; if(%#pass%=0); log(&c» &8Inventário cheio. Jogando itens fora!); look(%&dir%); #qt=0; for(#p,9,44); getslotitem(%#p%,#idx,#stackx); ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$); if(%#idx%=0);inc(#qt,1);endif; else; inc(#qt,1); slotclick(%#p%); slotclick(-999); wait(80ms); endif; next; if(%#qt%<8); log(&c» &8Inventário com poucos slots vazios. Guardando itens!); unset(line1);unset(line2);unset(line3);unset(line4);unset(line5); for(#i,9,44); getslotitem(%#i%,#ide,#stacke); ifmatches(%#ide%,%&line1%);set(line1);endif; ifmatches(%#ide%,%&line2%);set(line2);endif; ifmatches(%#ide%,%&line3%);set(line3);endif; ifmatches(%#ide%,%&line4%);set(line4);endif; ifmatches(%#ide%,%&line5%);set(line5);endif; #tim=0; if(line1);#tim=%#tim%+1;endif; if(line2);#tim=%#tim%+1;endif; if(line3);#tim=%#tim%+1;endif; if(line4);#tim=%#tim%+1;endif; if(line5);#tim=%#tim%+1;endif; next; do(%#tim%); #hor=0; #ver=0; if(line1); #sidep=180;¤t=%&line1%;unset(line1); #hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!"); else; if(line2); #sidep=90;¤t=%&line2%;unset(line2); #hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!"); else; if(line3); #sidep=270;¤t=%&line3%;unset(line3); #hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!"); else; if(line4); #sidep=360;¤t=%&line4%;unset(line4); #hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!"); else; if(line5); #sidep=54;¤t=%&line5%;unset(line5); #hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!"); endif; endif; endif; endif; endif; #side=%#sidep%-36; do; keyup(sneak); look(%&dir%); look(+%#side%,); look(+%#hor%,+%#ver%); wait(220ms); key(use); do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop; wait(220ms); getslotitem(53,#id,#stackt); wait(250ms); if(%#stackt%=0); for(#i,54,89); getslotitem(%#i%,#ide,#stacke); ifmatches(%#ide%,%¤t%); slotclick(%#i%,l,true); wait(80ms); endif; next; endif; getslotitem(53,#id,#stackt); wait(250ms); if(%#stackt%!=0); #hor=%#hor%+18; endif; if((%#sidep%=360)|(%#sidep%=54)); if(%#hor%>18); if(%#ver%=36); if(%#sidep%=360);&line4=empty;endif; if(%#sidep%=54); #hor=0;#ver=0;gui();wait(1); ifmatches(%&vip%,nothing); &line5=empty; else; ifmatches(%&vip%,true); do; do; keyup(sneak); look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop; getslotitem(53,#id,#stackt); wait(250ms); if(%#stackt%!=0); for(#i,0,53); getslotitem(%#i%,#ide,#stacke); ifmatches(%#ide%,%¤t%); slotclick(%#i%,l,true); wait(80ms); endif; next; endif; getslotitem(53,#id,#stackt); if(%#stackt%=0); #hor=%#hor%+18; endif; if(%#hor%>18); if(%#ver%=36); #stackt=1;#pass=1; endif; #ver=%#ver%+18;#hor=0; endif;gui(); wait(500ms); until(%#stackt%!=0); #posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/warp vip$${wait(4);keydown(jump);wait(1);keyup(jump); do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST); do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms); keyup(sneak);keyup(forward);look(WEST);look(,+89);set(lk);keydown(right);do(600);if(%ZPOS%<653);keydown(sneak); if(lk);unset(lk);wait(50ms);keyup(right); do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;keydown(right);endif;endif; key(attack);until(%ZPOS%=647);wait(500ms); key(attack);key(attack);wait(500ms);keyup(right);look(EAST);keyup(sneak); do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak); do(120);keydown(forward);until(%XPOS%=734); wait(200ms);keyup(forward);wait(200ms);look(EAST);look(,+89);wait(200ms);do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop; keydown(right);do(120);key(attack);keydown(sneak);until(%ZPOS%=653);keyup(right);}$$/home mar$${wait(4);keydown(jump);wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop; until(%#pass%=1); else; do; do; keyup(sneak); look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms); key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop; getslotitem(53,#id,#stackt); wait(250ms); if(%#stackt%!=0); for(#i,0,53); getslotitem(%#i%,#ide,#stacke); ifmatches(%#ide%,%¤t%); slotclick(%#i%,l,true); wait(80ms); endif; next; endif; getslotitem(53,#id,#stackt); if(%#stackt%=0); #hor=%#hor%+18; endif; if(%#hor%>18); if(%#ver%=36); #stackt=1;#pass=1; endif; #ver=%#ver%+18;#hor=0; endif; gui(); wait(500ms); until(%#stackt%!=0); #posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);keydown(jump);wait(1);keyup(jump); do(1000);if(%YPOS%=6);wait(3);if(%YPOS%=6);break;endif;endif;loop; look(WEST);look(,80); do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=618);wait(400ms);key(attack);wait(400ms); do(300);keydown(jump);until(%ZPOS%=617);keyup(jump);keyup(sneak);do(300);until(%ZPOS%=612);do(300);keydown(jump);until(%ZPOS%=611); keyup(jump);keydown(sneak);do;until(%ZPOS%=610);keyup(sneak);wait(600ms);keyup(right);wait(100ms);keydown(left);wait(600ms);keyup(left);wait(1); look(WEST);look(,80);do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=606);keyup(right);}$$/home mar$${wait(8);keydown(jump); wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3); if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop; until(%#pass%=1); endif; endif; endif; #stackt=0;#ver=0; log(&c» &8Processo de venda encerrado!); else; #ver=%#ver%+18; #hor=0; endif; endif; endif; if(%#hor%>72); if(%#ver%=36); if(%#sidep%=180);&line1=empty;endif; if(%#sidep%=90);&line2=empty;endif; if(%#sidep%=270);&line3=empty;endif; #stackt=0; else; #ver=%#ver%+18; #hor=0; endif; endif; wait(100ms); gui(); wait(400ms); if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif; if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif; if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif; if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif; if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif; until(%#stackt%=0); loop; #posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1); }$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2); gui(inventory); else; log(&c» &8Não é necessário guardar itens ainda!); endif; endif; loop; endif; }$$ Bom jogo!!!
Não cara, para de pedir as coisas, jogue! O minecraft não foi criado pra acumular dinheiro as custas dos outros