Bom estou usando esse macro que só escava com cascalho, estou no level que dropa bolo já, só que tem um problema que ele não dropa os bolos na hora de guardar os itens, alias ele joga só que os bolos voltam pro inventario! Alguém sabe dizer se é do servidor ou problema do macro? Caso seja um problema do macro alguém consegue arrumar para mim? Codigo do macro: $${ if(edu_esc2); log("&4[MACRO] &2Escavacao lucrosa [&4OFF&2]"); achievementget("Macro feito por Eduarte",277); unset(edu_esc2); unset(@economia); unset(@crazy); stop(); else; log("&4[MACRO] &2Escavacao lucrosa [ON]"); set(edu_esc2); set(@economia); set(@crazy); endif; IFMATCHES(%DIRECTION%,N);&edu_direction = NORTH;ENDIF; IFMATCHES(%DIRECTION%,S);&edu_direction = SOUTH;ENDIF; IFMATCHES(%DIRECTION%,W);&edu_direction = WEST;ENDIF; IFMATCHES(%DIRECTION%,E);&edu_direction = EAST;ENDIF; //variaveis gerais #edu_bloco=13; //variaveis baus #bau_dima=1; #bau_bar=1; #bau_bone1=1; #bau_bone2=1; #bau_polvora1=1; #bau_polvora2=1; #bau_disco1=1; #bau_disco2=1; //variaveis venda #venda_bone=0; #venda_polvora=0; #venda_disco=0; #last_venda=1; do; //primeira etapa do(40); do(10); look(%&edu_direction%);look(,55); pick(%#edu_bloco%);key(use);wait(1ms); pick(277);key(attack); if(@economia2);unset(@economia2);wait(6); endif loop; if(%DURABILITY%<250); gui(); GETSLOTITEM(8,#idd,#stack); if(%#idd%=0); wait(5);echo(/bau);wait(7);gui();wait(2); endif; do(10); look(%&edu_direction%);look(,90);pick(277);key(use);wait(1); log("&6&lReparando"); until(%DURABILITY%>250); endif; if(%HITID%=87); pick(278);key(attack);wait(3); endif; loop; //primeira etapa gui(inventory); wait(800ms); getslotitem(39,#id); if(%#id%!=%#edu_bloco%); #edu_clear=1; endif; wait(50ms); getslotitem(34,#id,#stack); gui(); wait(200ms); if((%#stack%=0)&&(%#edu_clear%=0)); else; //grande else #edu_clear=0; do;}$$/home bausesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=35); look(WEST);wait(2ms); gui(inventory); wait(600ms); for(#pes,11,44); GETSLOTITEM(%#pes%,#id,#stack); if((%#id%=%#edu_bloco%)||(%#id%=277)||(%#id%=387)||(%#id%=264)||(%#id%=0)||(%#id%=278)||(%#id%=352)||(%#id%=289)||(%#id%=2267)); else; slotclick(%#pes%); slotclick(-999); wait(100ms); endif; next; gui(); wait(1); //guardando dimas log("&bGuardando diamantes/livros"); do; do; if(%#bau_dima%=1);look(WEST);wait(2ms);look(-35,32);endif; if(%#bau_dima%=2);look(WEST);wait(2ms);look(-20,36);endif; if(%#bau_dima%=3);look(WEST);wait(2ms);look(-,38);endif; if(%#bau_dima%=4);look(WEST);wait(2ms);look(287,36);endif; if(%#bau_dima%=5);look(WEST);wait(2ms);look(305,32);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%=0); for(#slotn,56,87); GETSLOTITEM(%#slotn%,#id,#stack); if((%#id%=264)||(%#id%=387)); slotclick(%#slotn%,l,true); wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(100ms); if(%#stack%!=0); inc(#bau_dima); endif; gui(); if(%#bau_dima%>5); #bau_dima=1; endif; until(%#stack%=0); //guardando ossos log("&fGuardando ossos"); do; do; if(%#bau_bone1%=1);look(WEST);wait(2ms);look(-35,18);endif; if(%#bau_bone1%=2);look(WEST);wait(2ms);look(-20,20);endif; if(%#bau_bone1%=3);look(WEST);wait(2ms);look(-,23);endif; if(%#bau_bone1%=4);look(WEST);wait(2ms);look(287,20);endif; if(%#bau_bone1%=5);look(WEST);wait(2ms);look(305,18);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%=0); for(#slotn,56,87); GETSLOTITEM(%#slotn%,#id,#stack); if(%#id%=352); slotclick(%#slotn%,l,true); wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(100ms); if(%#stack%!=0); inc(#bau_bone1); endif; gui(); if(%#bau_bone1%>5); #venda_bone=1; break; endif; until(%#stack%=0); //guardando polvora log("&8Guardando polvoras"); do; do; if(%#bau_polvora1%=1);look(WEST);wait(2ms);look(-35,3);endif; if(%#bau_polvora1%=2);look(WEST);wait(2ms);look(-20,3);endif; if(%#bau_polvora1%=3);look(WEST);wait(2ms);look(-,3);endif; if(%#bau_polvora1%=4);look(WEST);wait(2ms);look(290,3);endif; if(%#bau_polvora1%=5);look(WEST);wait(2ms);look(305,3);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%=0); for(#slotn,56,87); GETSLOTITEM(%#slotn%,#id,#stack); if(%#id%=289); slotclick(%#slotn%,l,true); wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(100ms); if(%#stack%!=0); inc(#bau_polvora1); endif; gui(); if(%#bau_polvora1%>5); #venda_polvora=1; break; endif; until(%#stack%=0); //guardando discos log("&9Guardando Discos"); do; do; if(%#bau_disco1%=1);look(WEST);wait(2ms);look(-38,-15);endif; if(%#bau_disco1%=2);look(WEST);wait(2ms);look(-20,-15);endif; if(%#bau_disco1%=3);look(WEST);wait(2ms);look(-,-15);endif; if(%#bau_disco1%=4);look(WEST);wait(2ms);look(288,-15);endif; if(%#bau_disco1%=5);look(WEST);wait(2ms);look(305,-13);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%=0); for(#slotn,56,87); GETSLOTITEM(%#slotn%,#id,#stack); if(%#id%=2267); slotclick(%#slotn%,l,true); wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(100ms); if(%#stack%!=0); inc(#bau_disco1); endif; gui(); if(%#bau_disco1%>5); #venda_disco=1; break; endif; until(%#stack%=0); //vendendo ossos if(%#venda_bone%=1); log("&fIniciando vendas dos ossos"); do; do; if(%#bau_bone2%=1);look(WEST);wait(2ms);look(-35,18);endif; if(%#bau_bone2%=2);look(WEST);wait(2ms);look(-20,20);endif; if(%#bau_bone2%=3);look(WEST);wait(2ms);look(-,23);endif; if(%#bau_bone2%=4);look(WEST);wait(2ms);look(287,20);endif; if(%#bau_bone2%=5);look(WEST);wait(2ms);look(305,18);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%!=0) for(#slot,0,53); getslotitem(%#slot%,#id,#stack); if(%#id%=352); slotclick(%#slot%,l,true);wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(500ms); if((%#bau_bone2%=5)&&(%#stack%=0)&&(%#last_venda%=1)); #stack=1; #last_venda=0; endif; if(%#stack%=0); inc(#bau_bone2);gui();wait(100ms); else; echo(/warp vip); wait(5); do(1000); if(%YPOS%=4);echo(/warp vip);wait(7);endif;if(%YPOS%=5);break();wait(5);endif;loop; do(300); look(south);look(,60);keydown(forward); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; UNTIL(%ZPOS%=685); keydown(sneak);wait(20ms);keyup(sneak);keyup(forward);wait(100ms); do(550); look(east);look(,60);keydown(forward); if((%HITID%=86)||(%HITID%=54));keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; UNTIL(%XPOS%=737);wait(300ms);keyup(forward); look(east);look(,78);@#crazy2=0; do(20);key(attack);wait(200ms);until(%@#crazy2%=1);look(east);wait(1);@#crazy2=0; do(30);key(attack);wait(200ms);until(%@#crazy2%=1); do;}$$/home bausesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=35); endif; if(%#bau_bone2%>5); #venda_bone=0; #bau_bone2=1; #bau_bone1=1; #last_venda=1; #stack=0; log("&f&lvenda dos ossos concluida"); break; endif; loop; endif; //vendendo polvora if(%#venda_polvora%=1); log("&8iniciando venda das polvoras"); do; do; if(%#bau_polvora2%=1);look(WEST);wait(2ms);look(-35,3);endif; if(%#bau_polvora2%=2);look(WEST);wait(2ms);look(-20,3);endif; if(%#bau_polvora2%=3);look(WEST);wait(2ms);look(-,3);endif; if(%#bau_polvora2%=4);look(WEST);wait(2ms);look(290,3);endif; if(%#bau_polvora2%=5);look(WEST);wait(2ms);look(305,3);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%!=0) for(#slot,0,53); getslotitem(%#slot%,#id,#stack); if(%#id%=289); slotclick(%#slot%,l,true);wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(500ms); if((%#bau_polvora2%=5)&&(%#stack%=0)&&(%#last_venda%=1)); #stack=1; #last_venda=0; endif; if(%#stack%=0); inc(#bau_polvora2);gui();wait(100ms); else; //venda polvora echo(/warp vip); wait(5); do(1000); if(%YPOS%=4);echo(/warp vip);wait(7);endif;if(%YPOS%=5);break();wait(5);endif;loop; do(300); look(west);look(,60);keydown(forward); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; UNTIL(%XPOS%=684); keydown(sneak);wait(20ms);keyup(sneak);keyup(forward);wait(100ms); do(300); look(north);look(,60);keydown(forward); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; UNTIL(%ZPOS%=636); wait(300ms);keyup(forward);wait(100ms); do(100); look(west);look(,60);keydown(forward); UNTIL(%XPOS%=681); keydown(sneak);wait(20ms);keyup(sneak);keyup(forward);wait(100ms); look(north);look(,78);@#crazy2=0; do(20);key(attack);wait(200ms);until(%@#crazy2%=1);look(north);wait(1);@#crazy2=0; do(30);key(attack);wait(200ms);until(%@#crazy2%=1); do;}$$/home bausesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=35); endif; if(%#bau_polvora2%>5); #venda_polvora=0; #bau_polvora2=1; #bau_polvora1=1; #last_venda=1; #stack=0; log("&7&lvenda das polvoras concluida"); break; endif; loop; endif; //vendendo discos if(%#venda_disco%=1); log("&9Iniciando venda dos discos"); do; do; if(%#bau_disco2%=1);look(WEST);wait(2ms);look(-38,-15);endif; if(%#bau_disco2%=2);look(WEST);wait(2ms);look(-20,-15);endif; if(%#bau_disco2%=3);look(WEST);wait(2ms);look(-,-15);endif; if(%#bau_disco2%=4);look(WEST);wait(2ms);look(288,-15);endif; if(%#bau_disco2%=5);look(WEST);wait(2ms);look(305,-13);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%!=0) for(#slot,0,53); getslotitem(%#slot%,#id,#stack); if(%#id%=2267); slotclick(%#slot%,l,true);wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(500ms); if((%#bau_disco2%=5)&&(%#stack%=0)&&(%#last_venda%=1)); #stack=1; #last_venda=0; endif; if(%#stack%=0); inc(#bau_disco2);gui();wait(100ms); else; //venda disco echo(/warp vip); wait(5); do(1000); if(%YPOS%=4);echo(/warp vip);wait(7);endif;if(%YPOS%=5);break();wait(5);endif;loop; do(120);keydown(forward);look(EAST);look(,60); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; if(%XPOS%=714);keydown(sneak);endif;until(%XPOS%=715);wait(350ms); keyup(sneak);keyup(forward); do(300);keydown(forward);look(NORTH);look(,60); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; if(%ZPOS%=633);keydown(sneak);endif;until(%ZPOS%=632);wait(350ms); keyup(sneak);keyup(forward); look(west);@#crazy2=0; do(20);key(attack);wait(200ms);until(%@#crazy2%=1);look(west);look(,-63);wait(1);@#crazy2=0; do(30);key(attack);wait(200ms);until(%@#crazy2%=1); do;}$$/home bausesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=35); endif; if(%#bau_disco2%>5); #venda_disco=0; #bau_disco2=1; #bau_disco1=1; #last_venda=1; #stack=0; log("&1&lvenda dos discos concluida"); break; endif; loop; endif; do;}$$/home trapesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=42); key(attack);wait(500ms);gui(inventory);wait(100ms); gui(inventory); wait(600ms); for(#slot,11,35); GETSLOTITEM(%#slot%,#id,#stack); if(%#id%=%#edu_bloco%); slotclick(%#slot%,l,true);wait(70ms); endif; next; getslotitem(39,#id,#stack); if(%#id%!=%#edu_bloco%); log("Sem Cascalho. indo pegar mais"); #pack_bar=0; for(#slot,36,42); getslotitem(%#slot%,#id,#stack); if(%#stack%=0); inc(#pack_bar,1); log(%#pack_bar%); endif; next; do;}$$/home bausesc$${gui();wait(4);getidrel(0,-1,0,#antbug);until(%#antbug%=35); do; do; if(%#bau_bar%=1);;look(north);wait(100ms);look(-38,32);endif; if(%#bau_bar%=2);look(north);wait(100ms);look(-20,37);endif; if(%#bau_bar%=3);look(north);wait(100ms);look(0,39);endif; if(%#bau_bar%=4);look(north);wait(100ms);look(20,37);endif; if(%#bau_bar%=5);look(north);wait(100ms);look(38,32);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; for(#slot,0,53); getslotitem(%#slot%,#id,#stack); if(%#id%=%#edu_bloco%); slotclick(%#slot%,l,true);wait(100ms); dec(#pack_bar,1); log(%#pack_bar%); endif; if(%#pack_bar%<1); break; endif; next; if(%#slot%!=53); break; else; gui();wait(1); inc(#bau_bar,1); if(%#bau_bar%>5); #bau_bar=1; endif; endif; loop; log("Cascalho reposto"); do;}$$/home trapesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=42); endif; gui(); endif; loop; }$$
Coloca a macro em spoiler para os programadores ajudar aconselho a usar o cava cava e mudar as homes Enviado do meu GT-I8190 através de Tapatalk