alguem poderia editar esse macro pra quando ele for pegar os vidros desse 2 pulos? $${ if(sword1); log("&4[MACRO MURO] &6Macro de construir muro Desativado &4DESENVOLVIDO POR: KAKITUSELITE REGION 2.0"); unset(sword1); stop(); else; log("&4[MACRO MURO] &6Macro de construir muro Ativado &4DESENVOLVIDO POR: KAKITUSELITE REGION 2.0"); set(sword1); PROMPT(#altura,$$?,Qual será a altura do Muro?); PROMPT(#compr1,$$?,Qual será o Comprimento do Muro?); PROMPT(&muros,$$?,Deseja construir apenas um unico Muro? Sim ou não?); PROMPT(&vip,$$?,Você é VIP? Sim ou não?); PROMPT(&it,$$i, Que tipo de item será utilizado na construção?); ifmatches(%DIRECTION%,N);&dir=NORTH;endif; ifmatches(%DIRECTION%,S);&dir=SOUTH;endif; ifmatches(%DIRECTION%,W);&dir=WEST;endif; ifmatches(%DIRECTION%,E);&dir=EAST;endif; ifmatches(%&muros%,^[N|n|NAO|nao]); dec(#compr1,1); #total = %#altura% * %#compr1% * 4; endif; ifmatches(%&muros%,^[S|s|SIM|sim]); dec(#compr1,1); #total = %#altura% * %#compr1% * 4; endif; LOG("&4[MACRO MURO] &3 Total de Blocos %&it% necessarios : %#total% "); LOG("&4[MACRO MURO] &3 Assim que seus blocos estiverem com menos"); LOG("&3 de 120 blocos será teleportado para encher o inventario"); look(,90); for(#lvl,1,%#altura%); keydown(JUMP); wait(200ms); pick(%&it%); Key(use); wait(200ms); keyup(JUMP); look(,90); keydown(sneak); ifmatches(%&muros%,^[S|s|SIM|sim]); #tot = 1; endif; ifmatches(%&muros%,^[N|n|NAO|nao]); #tot = 4; endif; for(#vol,1,%#tot%); look(,90); keydown(sneak); look(,90); for(#i,1,%#compr1%); pick(%&it%); keydown(forward); wait(1000ms); keyup(forward); pick(%&it%); wait(200ms); Key(use); wait(30ms); Key(use); pick(%&it%); next; wait(100ms); pick(%&it%); ifmatches(%&muros%,^[S|s|SIM|sim]); look(-180,90); Endif; ifmatches(%&muros%,^[N|n|NAO|nao]); look(-90,90); Endif; wait(200ms); gui(inventory); wait(1); #capac = 0; #quant = 0; for(#capa2,36,44); getslotitem(%#capa2%,&id,#tama); if(%&id% != %&it%); #contr = 0; for(#capac,9,35); getslotitem(%#capac%,&id,#stack); if(#%contr% = 0); ifmatches(%&id%,%&it%); inc(#quant,%#stack%); slotclick(%#capac%,l,false); wait(150ms); slotclick(%#capa2%,l,false); #contr = 1; endif; endif; next; endif; if(%&id% = %&it%); inc(#quant,%#tama%); endif; next; gui(); log(&4 [MACRO MURO] Quantidade de material: %#quant% [KAKITUSELITE REGION 2.0]); wait(200ms); if(%#quant% < 120); type("/"); wait(300ms); type("s"); wait(300ms); type("et"); wait(300ms); type("home"); wait(300ms); type(" temp"); wait(300ms); type("muro"); wait(300ms); press(return); wait(30t); type("/"); wait(300ms); type("h"); wait(300ms); type("om"); wait(300ms); type("e"); wait(300ms); type(" baus"); wait(300ms); type("muro"); wait(300ms); press(return); wait(30t); ifmatches(%&vip%,^[N|n|NAO|nao]); log(" &2[MACRO MURO] Aguarde..... "); log(" &3 Gostou do [MACRO MURO] ? faca uma doaçao player: kakituselite Servidor &3 region 2.0"); wait(200t); endif; ifmatches(%&vip%,^[S|s|SIM|sim]); log(" &3 Gostou do [MACRO MURO] ? faca uma doaçao player: kakituselite Servidor &3 region 2.0"); wait(80t); endif; look(,90); //Primeiro bau keyup(sneak); wait(100ms); look(-90,45); wait(1); key(use); wait(30t); for(#i,0,53); getslotitem(%#i%,&ide,#stacke); ifmatches(%&ide%,%&it%); inc(#qntt,%#stacke%); #vaza = 0; for(#x,54,80); getslotitem(%#x%,&ide,#stacke); if(%#vaza% = 0); ifmatches(%&ide%,air); slotclick(%#i%,l,false); slotclick(%#x%,l,false); #vaza = 1; endif; endif; next; endif; next; wait(200ms); gui(); wait(200ms); if(%#qntt% < 128); // segundo bau wait(100ms); look(,-40); wait(1); key(use); wait(30t); for(#i,0,53); getslotitem(%#i%,&ide,#stacke); ifmatches(%&ide%,%&it%); inc(#qntt,%#stacke%); #vaza = 0; for(#x,54,80); getslotitem(%#x%,&ide,#stacke); if(%#vaza% = 0); ifmatches(%&ide%,air); slotclick(%#i%,l,false); slotclick(%#x%,l,false); #vaza = 1; endif; endif; next; endif; next; wait(200ms); gui(); wait(200ms); Endif; if(%#qntt% < 128); // terceiro bau wait(100ms); look(,-40); wait(1); key(use); wait(30t); for(#i,0,53); getslotitem(%#i%,&ide,#stacke); ifmatches(%&ide%,%&it%); inc(#qntt,%#stacke%); #vaza = 0; for(#x,54,80); getslotitem(%#x%,&ide,#stacke); if(%#vaza% = 0); ifmatches(%&ide%,air); slotclick(%#i%,l,false); slotclick(%#x%,l,false); #vaza = 1; endif; endif; next; endif; next; wait(200ms); gui(); wait(200ms); Endif; if(%#qntt% < 128); // quarto bau wait(100ms); look(+62,+15); wait(1); key(use); wait(30t); for(#i,0,53); getslotitem(%#i%,&ide,#stacke); ifmatches(%&ide%,%&it%); inc(#qntt,%#stacke%); #vaza = 0; for(#x,54,80); getslotitem(%#x%,&ide,#stacke); if(%#vaza% = 0); ifmatches(%&ide%,air); slotclick(%#i%,l,false); slotclick(%#x%,l,false); #vaza = 1; endif; endif; next; endif; next; wait(200ms); gui(); wait(200ms); Endif; if(%#qntt% < 128); // quinto bau wait(100ms); look(,+20); wait(1); key(use); wait(30t); for(#i,0,53); getslotitem(%#i%,&ide,#stacke); ifmatches(%&ide%,%&it%); inc(#qntt,%#stacke%); #vaza = 0; for(#x,54,80); getslotitem(%#x%,&ide,#stacke); if(%#vaza% = 0); ifmatches(%&ide%,air); slotclick(%#i%,l,false); slotclick(%#x%,l,false); #vaza = 1; endif; endif; next; endif; next; wait(200ms); gui(); wait(200ms); Endif; if(%#qntt% < 128); // sexto bau wait(100ms); look(,+30); wait(1); key(use); wait(30t); for(#i,0,53); getslotitem(%#i%,&ide,#stacke); ifmatches(%&ide%,%&it%); inc(#qntt,%#stacke%); #vaza = 0; for(#x,54,80); getslotitem(%#x%,&ide,#stacke); if(%#vaza% = 0); ifmatches(%&ide%,air); slotclick(%#i%,l,false); slotclick(%#x%,l,false); #vaza = 1; endif; endif; next; endif; next; wait(200ms); gui(); wait(200ms); Endif; if(%#qntt% < 128); // setimo bau wait(100ms); look(+30,-10); wait(1); key(use); wait(30t); for(#i,0,53); getslotitem(%#i%,&ide,#stacke); ifmatches(%&ide%,%&it%); inc(#qntt,%#stacke%); #vaza = 0; for(#x,54,80); getslotitem(%#x%,&ide,#stacke); if(%#vaza% = 0); ifmatches(%&ide%,air); slotclick(%#i%,l,false); slotclick(%#x%,l,false); #vaza = 1; endif; endif; next; endif; next; wait(200ms); gui(); wait(200ms); Endif; if(%#qntt% < 128); // oitavo bau wait(100ms); look(,-20); wait(1); key(use); wait(30t); for(#i,0,53); getslotitem(%#i%,&ide,#stacke); ifmatches(%&ide%,%&it%); inc(#qntt,%#stacke%); #vaza = 0; for(#x,54,80); getslotitem(%#x%,&ide,#stacke); if(%#vaza% = 0); ifmatches(%&ide%,air); slotclick(%#i%,l,false); slotclick(%#x%,l,false); #vaza = 1; endif; endif; next; endif; next; wait(200ms); gui(); wait(200ms); Endif; if(%#qntt% < 128); // novo bau wait(100ms); look(,-20); wait(1); key(use); wait(30t); for(#i,0,53); getslotitem(%#i%,&ide,#stacke); ifmatches(%&ide%,%&it%); inc(#qntt,%#stacke%); #vaza = 0; for(#x,54,80); getslotitem(%#x%,&ide,#stacke); if(%#vaza% = 0); ifmatches(%&ide%,air); slotclick(%#i%,l,false); slotclick(%#x%,l,false); #vaza = 1; endif; endif; next; endif; next; wait(200ms); gui(); wait(200ms); Endif; if(%#qntt% < 128); LOG(&4 [MACRO MURO] Acabou os materiais fim de macro); stop(); Endif; keydown(sneak); #qntt = 0; wait(300ms); type("/"); wait(300ms); type("h"); wait(300ms); type("om"); wait(300ms); type("e"); wait(300ms); type(" temp"); wait(300ms); type("muro"); wait(300ms); press(return); wait(30t); ifmatches(%&vip%,^[N|n|NAO|nao]); wait(200t); endif; ifmatches(%&vip%,^[S|s|SIM|sim]); wait(80t); endif; endif; next; next; LOG(&3[MACRO MURO] Macro finalizado, criado por kakituselite); echo(/g Acabei de terminar uma construção com o novo macro do kakituselite do region 2.0); endif; }$$