[Pedido] Macro

Discussão em 'Botecolandia' iniciado por prismerbr, 5 Novembro 2015.

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  1. prismerbr

    prismerbr Neutro
    VIP

    Afiliado:
    6 Setembro 2015
    Mensagens:
    93
    Curtidas Recebidas:
    5
    Curtiu:
    0
    Cubos:
    98.00
    Nick:
    zK1LL3R/PrismerBR
    Clan:
    BdS
    - Gostaria que envez de reparar olhando pra baixo , o macro reparava olhando pra cima obrigado <3

    $${

    if(sleepblaze);

    log("&4&l[MACRO] &6SLEE'PESCA Blaze &4[OFF]");
    ACHIEVEMENTGET("(Upgrade 0) Macro [OFF]",35:14);
    }$$/g [OFF] #SLEEP pesca blaze (upgrade 0) [OFF] &4<3 &7sleep my love &4<3$${

    log("&0-----------------------------------")
    log("&a-> &6Você matou:")
    log("&9[%#sleepblazenumber%] &8Blaze's &4!!")
    log("")
    log("&a-> &6Aproximadamente (Em media):")
    log("&9[%#sleepblazerodnumber%] &8BlazeRod's &4!!")
    log("&9[%#sleepblazerodmoney%] &8Coin's &4!!")
    log("&0-----------------------------------")
    log( );

    unset(sleepblaze);
    unset(sleepcheck);
    unset(@sleeplook);
    keyup(forward);
    keyup(sneak);
    stop();

    else;

    log("&2&l[MACRO] &6SLEE'PESCA Blaze &2[ON]");
    ACHIEVEMENTGET("(Upgrade 0) Macro [ON]",35:5);
    set(sleepblaze);
    set(sleepcheck);
    set(sleeplook);
    endif;

    IFMATCHES(%DIRECTION%,N);&sleephitdirection=NORTH;endif;
    IFMATCHES(%DIRECTION%,S);&sleephitdirection=SOUTH;endif;
    IFMATCHES(%DIRECTION%,W);&sleephitdirection=WEST;endif;
    IFMATCHES(%DIRECTION%,E);&sleephitdirection=EAST;endif;

    #sleepchest=1;
    #sleepchest2=1;
    #sleepitem=346;
    #sleepitemdur=19;
    #sleepitemrepair=287;
    #sleepchecktime=1000;
    #sleepusespeed=4;
    #sleepitemdrop=369;
    #sleeplackcount=0;
    #sleepblazenumber=0;
    #sleepblazerodnumber=0;
    #sleepblazerodmoney=0;

    log("");
    log("&8-> &8Veja como deixar seu inventário:");
    log("&7http://i.imgur.com/iWvpvqx.png &8!!");
    log("&8-> &8Veja como deve ficar a trap:");
    log("&7http://i.imgur.com/9h3fxs0.png &8!!");
    log("");
    }$$/g [ON] #SLEEP pesca blaze (upgrade 0) [ON] &4<3 &7sleep my love &4<3$${

    unset(@sleeplack);
    if(sleeplook);
    look(%&sleephitdirection%);
    look(,-32);
    endif;
    do;
    do(%#sleepchecktime%);
    do(%#sleepchecktime%);
    if(@sleeplack);
    inc(#sleeplackcount,1);
    unset(@sleeplack);
    endif;
    if(%#sleeplackcount%>=3);
    log("");
    log("&8-> &7Impossivel Reparar !!");
    log("&8-> &7Resolvendo...");
    log("");
    keyup(forward);
    keyup(sneak);
    }$$/home sleepblazebaus$${wait(7);}$$/home sleepblazebaus$${wait(7);
    keydown(jump);wait(1);keyup(jump);wait(1);

    DO;
    if(%#sleepchest2%=1);gui();wait(300ms);look(180,288);endif;
    if(%#sleepchest2%=2);gui();wait(300ms);look(180,307);endif;
    if(%#sleepchest2%=3);gui();wait(300ms);look(180,10);endif;
    if(%#sleepchest2%=4);gui();wait(300ms);look(180,63);endif;
    if(%#sleepchest2%=5);gui();wait(300ms);look(270,288);endif;
    if(%#sleepchest2%=6);gui();wait(300ms);look(270,307);endif;
    if(%#sleepchest2%=7);gui();wait(300ms);look(270,10);endif;
    if(%#sleepchest2%=8);gui();wait(300ms);look(270,63);endif;
    if(%#sleepchest2%=9);gui();wait(300ms);look(358,288);endif;
    if(%#sleepchest2%=10);gui();wait(300ms);look(358,307);endif;
    if(%#sleepchest2%=11);gui();wait(300ms);look(358,12);endif;
    if(%#sleepchest2%=12);gui();wait(300ms);look(358,63);endif;
    if(%#sleepchest2%=13);gui();wait(300ms);look(90,288);endif;
    if(%#sleepchest2%=14);gui();wait(300ms);look(90,307);endif;
    if(%#sleepchest2%=15);gui();wait(300ms);look(90,12);endif;
    if(%#sleepchest2%=16);gui();wait(300ms);look(90,63);endif;
    wait(600ms);
    key(use);
    wait(5);
    for(#slotn,54,89);
    getslotitem(%#slotn%,#id,#stack);
    if((%#id%=%#sleepitem%) || (%#id%=%#sleepitemrepair%));
    else;
    slotclick(%#slotn%,l,true);
    wait(185ms);
    endif;
    next;
    wait(185ms);
    getslotitem(53,#id,#stack);
    wait(185ms);
    if(%#stack%!=0);
    inc(#sleepchest2);
    endif;
    if(%#bau%=13);
    unset(sleepcheck);
    else;
    endif;
    until(%#stack%=0);
    gui();
    wait(600ms);
    }$$/home sleeplinha$${wait(7);}$$/home sleeplinha$${wait(7);
    keydown(jump);wait(1);keyup(jump);wait(1);

    IFMATCHES(%DIRECTION%,N);&sleepshopdirection=NORTH;endif;
    IFMATCHES(%DIRECTION%,S);&sleepshopdirection=SOUTH;endif;
    IFMATCHES(%DIRECTION%,W);&sleepshopdirection=WEST;endif;
    IFMATCHES(%DIRECTION%,E);&sleepshopdirection=EAST;endif;

    gui(inventory);
    wait(3);
    #id=%#sleepitemrepair%;
    do;
    getslotitem(14,#id,#stack);
    wait(185ms);
    if(%#id%=%#sleepitemrepair%);
    #tem=1;
    else;
    #tem=0;
    endif;
    gui(inventory);
    wait(15ms);

    if(%HIT%="PLAYER");
    look(%&sleepshopdirection%);
    }$$[#SLEEPMACROS] porfavor, saia da frente da placa, isso pode causar ban !!$${
    gui(inventory);
    keydown(back);
    wait(500ms);
    keyup(back);
    wait(17);
    if(%HIT%="PLAYER");
    }$$[#SLEEPMACROS] caso alguem tire uma print de seu ato, voce sera ser banido !!$${
    endif;
    wait(17);
    if(%HIT%="PLAYER");
    }$$[#SLEEPMACROS] printscreen automatico em 10 segundos, porfavor saia !!$${
    endif;
    wait(17);
    if(%HIT%="PLAYER");
    }$$[#SLEEPMACROS] printscreen salvo, infelizmente vou denuncia-lo !!$${
    press(f2);
    endif;

    }$$/home sleeplinha$${
    wait(1000ms);
    gui(inventory);
    wait(4);
    endif;

    key(use);
    wait(300ms);
    until(%#tem%=1);
    wait(500ms);
    gui();
    wait(600ms);
    unset(@sleeplack);
    #sleeplackcount=0;
    }$$/home sleepblaze$${wait(7);}$$/home sleepblaze$${wait(7);
    keydown(jump);wait(1);keyup(jump);wait(1);
    log("");
    log("&8-> &7Linhas Repostas !!");
    log("&8-> &7Continuando...");
    log("");

    endif;
    endif;
    endif;
    keydown(forward);
    keydown(sneak);
    pick(%#sleepitem%);

    if(%DURABILITY%<%#sleepitemdur%);
    look(%&sleephitdirection%);
    look(,90);
    pick(%#sleepitem%);
    key(use);
    wait(900ms);
    endif;

    if(%HIT%="ENTITY");
    key(use);
    wait(%#sleepusespeed%ms);
    endif;

    if(%DURABILITY%<%#sleepitemdur%);
    look(%&sleephitdirection%);
    look(,90);
    pick(%#sleepitem%);
    key(use);
    wait(900ms);
    endif;

    if(@sleepmobkill);
    inc(#sleepblazenumber,1);
    inc(#sleepblazerodnumber,3);
    inc(#sleepblazerodmoney,665);

    log("&0-----------------------------------")
    log("&a-> &6Você matou:")
    log("&9[%#sleepblazenumber%] &8Blaze's &4!!")
    log("")
    log("&a-> &6Aproximadamente (Em media):")
    log("&9[%#sleepblazerodnumber%] &8BlazeRod's &4!!")
    log("&9[%#sleepblazerodmoney%] &8Coin's &4!!")
    log("&0-----------------------------------")
    log( );

    unset(@sleepmobkill);
    endif;

    look(%&sleephitdirection%);
    look(,-32);
    loop;

    if(sleepcheck);
    log("");
    log("&8-> &7Verificando Inventário !!");
    log("&8-> &7Aguardando...");
    log("");
    #sleeplackcount=0;
    gui(inventory);
    wait(600ms);
    for(#slot,36,44);
    getslotitem(%#slot%,#id,#stack);
    if((%#id%=%#sleepitemrepair%) || (%#id%=%#sleepitem%));
    next;
    else;
    slotclick(%#slot%,l,true);
    wait(185ms);
    endif;
    next;
    getslotitem(33,#id,#stack);
    if(%#stack%=0);
    gui();
    log("");
    log("&8-> &7Nada Anormal !!");
    log("&8-> &7Continuando...");
    log("");
    else;
    gui();
    log("");
    log("&8-> &7Inventário Cheio !!");
    log("&8-> &7Resolvendo...");
    log("");

    keyup(forward);
    keyup(sneak);


    }$$/home sleepblazebaus$${wait(7);}$$/home sleepblazebaus$${wait(7);
    keydown(jump);wait(1);keyup(jump);wait(1);
    DO;
    if(%#sleepchest%=1);gui();WAIT(300ms);look(180,288);endif;
    if(%#sleepchest%=2);gui();wait(300ms);look(180,307);endif;
    if(%#sleepchest%=3);gui();wait(300ms);look(180,10);endif;
    if(%#sleepchest%=4);gui();wait(300ms);look(180,63);endif;
    if(%#sleepchest%=5);gui();wait(300ms);look(270,288);endif;
    if(%#sleepchest%=6);gui();wait(300ms);look(270,307);endif;
    if(%#sleepchest%=7);gui();wait(300ms);look(270,10);endif;
    if(%#sleepchest%=8);gui();wait(300ms);look(270,63);endif;
    if(%#sleepchest%=9);gui();wait(300ms);look(358,288);endif;
    if(%#sleepchest%=10);gui();wait(300ms);look(358,307);endif;
    if(%#sleepchest%=11);gui();wait(300ms);look(358,12);endif;
    if(%#sleepchest%=12);gui();wait(300ms);look(358,63);endif;
    if(%#sleepchest%=13);gui();wait(300ms);look(90,288);endif;
    if(%#sleepchest%=14);gui();wait(300ms);look(90,307);endif;
    if(%#sleepchest%=15);gui();wait(300ms);look(90,12);endif;
    if(%#sleepchest%=16);gui();wait(300ms);look(90,63);endif;
    wait(600ms);
    key(use);
    wait(5);

    for(#slotn,54,89);
    getslotitem(%#slotn%,#id,#stack);
    if((%#id%=%#sleepitem%) || (%#id%=%#sleepitemrepair%));
    else;
    slotclick(%#slotn%,l,true);
    wait(185ms);
    endif;
    next;
    wait(185ms);
    getslotitem(53,#id,#stack);
    wait(185ms);
    if(%#stack%!=0);
    inc(#sleepchest);
    endif;
    if(%#bau%=13);
    unset(sleepcheck);
    else;
    endif;
    until(%#stack%=0);
    }$$/home sleepblaze$${wait(7);}$$/home sleepblaze$${wait(7);
    keydown(jump);wait(1);keyup(jump);wait(1);
    log("");
    log("&8-> &7BlazeRods Guardados !!");
    log("&8-> &7Continuando...");
    log("");

    endif;
    endif;
    gui();
    loop;
    endif;
    endif;
    endif;

    }$$
     
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