Alguém sabe pq o macro não joga os bolos foram? ele joga só que volta para o inventario! Esse é o codigo do macro caso alguém tente resolver! $${ if(edu_esc2); log("&4[MACRO] &2Escavacao lucrosa [&4OFF&2]"); achievementget("Macro feito por Eduarte",277); unset(edu_esc2); unset(@economia); unset(@crazy); stop(); else; log("&4[MACRO] &2Escavacao lucrosa [ON]"); set(edu_esc2); set(@economia); set(@crazy); endif; IFMATCHES(%DIRECTION%,N);&edu_direction = NORTH;ENDIF; IFMATCHES(%DIRECTION%,S);&edu_direction = SOUTH;ENDIF; IFMATCHES(%DIRECTION%,W);&edu_direction = WEST;ENDIF; IFMATCHES(%DIRECTION%,E);&edu_direction = EAST;ENDIF; //variaveis gerais #edu_bloco=13; //variaveis baus #bau_dima=1; #bau_bar=1; #bau_bone1=1; #bau_bone2=1; #bau_polvora1=1; #bau_polvora2=1; #bau_disco1=1; #bau_disco2=1; //variaveis venda #venda_bone=0; #venda_polvora=0; #venda_disco=0; #last_venda=1; do; //primeira etapa do(40); do(10); look(%&edu_direction%);look(,55); pick(%#edu_bloco%);key(use);wait(1ms); pick(277);key(attack); if(@economia2);unset(@economia2);wait(6); endif loop; if(%DURABILITY%<250); gui(); GETSLOTITEM(8,#idd,#stack); if(%#idd%=0); wait(5);echo(/bau);wait(7);gui();wait(2); endif; do(10); look(%&edu_direction%);look(,90);pick(277);key(use);wait(1); log("&6&lReparando"); until(%DURABILITY%>250); endif; if(%HITID%=87); pick(278);key(attack);wait(3); endif; loop; //primeira etapa gui(inventory); wait(800ms); getslotitem(39,#id); if(%#id%!=%#edu_bloco%); #edu_clear=1; endif; wait(50ms); getslotitem(34,#id,#stack); gui(); wait(200ms); if((%#stack%=0)&&(%#edu_clear%=0)); else; //grande else #edu_clear=0; do;}$$/home bausesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=35); look(WEST);wait(2ms); gui(inventory); wait(600ms); for(#pes,11,44); GETSLOTITEM(%#pes%,#id,#stack); if((%#id%=%#edu_bloco%)||(%#id%=277)||(%#id%=387)||(%#id%=264)||(%#id%=0)||(%#id%=278)||(%#id%=352)||(%#id%=289)||(%#id%=2267)); else; slotclick(%#pes%); slotclick(-999); wait(100ms); endif; next; gui(); wait(1); //guardando dimas log("&bGuardando diamantes/livros"); do; do; if(%#bau_dima%=1);look(WEST);wait(2ms);look(-35,32);endif; if(%#bau_dima%=2);look(WEST);wait(2ms);look(-20,36);endif; if(%#bau_dima%=3);look(WEST);wait(2ms);look(-,38);endif; if(%#bau_dima%=4);look(WEST);wait(2ms);look(287,36);endif; if(%#bau_dima%=5);look(WEST);wait(2ms);look(305,32);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%=0); for(#slotn,56,87); GETSLOTITEM(%#slotn%,#id,#stack); if((%#id%=264)||(%#id%=387)); slotclick(%#slotn%,l,true); wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(100ms); if(%#stack%!=0); inc(#bau_dima); endif; gui(); if(%#bau_dima%>5); #bau_dima=1; endif; until(%#stack%=0); //guardando ossos log("&fGuardando ossos"); do; do; if(%#bau_bone1%=1);look(WEST);wait(2ms);look(-35,18);endif; if(%#bau_bone1%=2);look(WEST);wait(2ms);look(-20,20);endif; if(%#bau_bone1%=3);look(WEST);wait(2ms);look(-,23);endif; if(%#bau_bone1%=4);look(WEST);wait(2ms);look(287,20);endif; if(%#bau_bone1%=5);look(WEST);wait(2ms);look(305,18);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%=0); for(#slotn,56,87); GETSLOTITEM(%#slotn%,#id,#stack); if(%#id%=352); slotclick(%#slotn%,l,true); wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(100ms); if(%#stack%!=0); inc(#bau_bone1); endif; gui(); if(%#bau_bone1%>5); #venda_bone=1; break; endif; until(%#stack%=0); //guardando polvora log("&8Guardando polvoras"); do; do; if(%#bau_polvora1%=1);look(WEST);wait(2ms);look(-35,3);endif; if(%#bau_polvora1%=2);look(WEST);wait(2ms);look(-20,3);endif; if(%#bau_polvora1%=3);look(WEST);wait(2ms);look(-,3);endif; if(%#bau_polvora1%=4);look(WEST);wait(2ms);look(290,3);endif; if(%#bau_polvora1%=5);look(WEST);wait(2ms);look(305,3);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%=0); for(#slotn,56,87); GETSLOTITEM(%#slotn%,#id,#stack); if(%#id%=289); slotclick(%#slotn%,l,true); wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(100ms); if(%#stack%!=0); inc(#bau_polvora1); endif; gui(); if(%#bau_polvora1%>5); #venda_polvora=1; break; endif; until(%#stack%=0); //guardando discos log("&9Guardando Discos"); do; do; if(%#bau_disco1%=1);look(WEST);wait(2ms);look(-38,-15);endif; if(%#bau_disco1%=2);look(WEST);wait(2ms);look(-20,-15);endif; if(%#bau_disco1%=3);look(WEST);wait(2ms);look(-,-15);endif; if(%#bau_disco1%=4);look(WEST);wait(2ms);look(288,-15);endif; if(%#bau_disco1%=5);look(WEST);wait(2ms);look(305,-13);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%=0); for(#slotn,56,87); GETSLOTITEM(%#slotn%,#id,#stack); if(%#id%=2267); slotclick(%#slotn%,l,true); wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(100ms); if(%#stack%!=0); inc(#bau_disco1); endif; gui(); if(%#bau_disco1%>5); #venda_disco=1; break; endif; until(%#stack%=0); //vendendo ossos if(%#venda_bone%=1); log("&fIniciando vendas dos ossos"); do; do; if(%#bau_bone2%=1);look(WEST);wait(2ms);look(-35,18);endif; if(%#bau_bone2%=2);look(WEST);wait(2ms);look(-20,20);endif; if(%#bau_bone2%=3);look(WEST);wait(2ms);look(-,23);endif; if(%#bau_bone2%=4);look(WEST);wait(2ms);look(287,20);endif; if(%#bau_bone2%=5);look(WEST);wait(2ms);look(305,18);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%!=0) for(#slot,0,53); getslotitem(%#slot%,#id,#stack); if(%#id%=352); slotclick(%#slot%,l,true);wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(500ms); if((%#bau_bone2%=5)&&(%#stack%=0)&&(%#last_venda%=1)); #stack=1; #last_venda=0; endif; if(%#stack%=0); inc(#bau_bone2);gui();wait(100ms); else; echo(/warp vip); wait(5); do(1000); if(%YPOS%=4);echo(/warp vip);wait(7);endif;if(%YPOS%=5);break();wait(5);endif;loop; do(300); look(south);look(,60);keydown(forward); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; UNTIL(%ZPOS%=685); keydown(sneak);wait(20ms);keyup(sneak);keyup(forward);wait(100ms); do(550); look(east);look(,60);keydown(forward); if((%HITID%=86)||(%HITID%=54));keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; UNTIL(%XPOS%=737);wait(300ms);keyup(forward); look(east);look(,78);@#crazy2=0; do(20);key(attack);wait(200ms);until(%@#crazy2%=1);look(east);wait(1);@#crazy2=0; do(30);key(attack);wait(200ms);until(%@#crazy2%=1); do;}$$/home bausesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=35); endif; if(%#bau_bone2%>5); #venda_bone=0; #bau_bone2=1; #bau_bone1=1; #last_venda=1; #stack=0; log("&f&lvenda dos ossos concluida"); break; endif; loop; endif; //vendendo polvora if(%#venda_polvora%=1); log("&8iniciando venda das polvoras"); do; do; if(%#bau_polvora2%=1);look(WEST);wait(2ms);look(-35,3);endif; if(%#bau_polvora2%=2);look(WEST);wait(2ms);look(-20,3);endif; if(%#bau_polvora2%=3);look(WEST);wait(2ms);look(-,3);endif; if(%#bau_polvora2%=4);look(WEST);wait(2ms);look(290,3);endif; if(%#bau_polvora2%=5);look(WEST);wait(2ms);look(305,3);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%!=0) for(#slot,0,53); getslotitem(%#slot%,#id,#stack); if(%#id%=289); slotclick(%#slot%,l,true);wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(500ms); if((%#bau_polvora2%=5)&&(%#stack%=0)&&(%#last_venda%=1)); #stack=1; #last_venda=0; endif; if(%#stack%=0); inc(#bau_polvora2);gui();wait(100ms); else; //venda polvora echo(/warp vip); wait(5); do(1000); if(%YPOS%=4);echo(/warp vip);wait(7);endif;if(%YPOS%=5);break();wait(5);endif;loop; do(300); look(west);look(,60);keydown(forward); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; UNTIL(%XPOS%=684); keydown(sneak);wait(20ms);keyup(sneak);keyup(forward);wait(100ms); do(300); look(north);look(,60);keydown(forward); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; UNTIL(%ZPOS%=636); wait(300ms);keyup(forward);wait(100ms); do(100); look(west);look(,60);keydown(forward); UNTIL(%XPOS%=681); keydown(sneak);wait(20ms);keyup(sneak);keyup(forward);wait(100ms); look(north);look(,78);@#crazy2=0; do(20);key(attack);wait(200ms);until(%@#crazy2%=1);look(north);wait(1);@#crazy2=0; do(30);key(attack);wait(200ms);until(%@#crazy2%=1); do;}$$/home bausesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=35); endif; if(%#bau_polvora2%>5); #venda_polvora=0; #bau_polvora2=1; #bau_polvora1=1; #last_venda=1; #stack=0; log("&7&lvenda das polvoras concluida"); break; endif; loop; endif; //vendendo discos if(%#venda_disco%=1); log("&9Iniciando venda dos discos"); do; do; if(%#bau_disco2%=1);look(WEST);wait(2ms);look(-38,-15);endif; if(%#bau_disco2%=2);look(WEST);wait(2ms);look(-20,-15);endif; if(%#bau_disco2%=3);look(WEST);wait(2ms);look(-,-15);endif; if(%#bau_disco2%=4);look(WEST);wait(2ms);look(288,-15);endif; if(%#bau_disco2%=5);look(WEST);wait(2ms);look(305,-13);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; getslotitem(53,#id,#stack); if(%#stack%!=0) for(#slot,0,53); getslotitem(%#slot%,#id,#stack); if(%#id%=2267); slotclick(%#slot%,l,true);wait(100ms); endif; next; endif; getslotitem(53,#id,#stack); wait(500ms); if((%#bau_disco2%=5)&&(%#stack%=0)&&(%#last_venda%=1)); #stack=1; #last_venda=0; endif; if(%#stack%=0); inc(#bau_disco2);gui();wait(100ms); else; //venda disco echo(/warp vip); wait(5); do(1000); if(%YPOS%=4);echo(/warp vip);wait(7);endif;if(%YPOS%=5);break();wait(5);endif;loop; do(120);keydown(forward);look(EAST);look(,60); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; if(%XPOS%=714);keydown(sneak);endif;until(%XPOS%=715);wait(350ms); keyup(sneak);keyup(forward); do(300);keydown(forward);look(NORTH);look(,60); if(%HITID%=54);keydown(jump);wait(400ms);keyup(jump);wait(200ms);endif; if(%ZPOS%=633);keydown(sneak);endif;until(%ZPOS%=632);wait(350ms); keyup(sneak);keyup(forward); look(west);@#crazy2=0; do(20);key(attack);wait(200ms);until(%@#crazy2%=1);look(west);look(,-63);wait(1);@#crazy2=0; do(30);key(attack);wait(200ms);until(%@#crazy2%=1); do;}$$/home bausesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=35); endif; if(%#bau_disco2%>5); #venda_disco=0; #bau_disco2=1; #bau_disco1=1; #last_venda=1; #stack=0; log("&1&lvenda dos discos concluida"); break; endif; loop; endif; do;}$$/home trapesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=42); key(attack);wait(500ms);gui(inventory);wait(100ms); gui(inventory); wait(600ms); for(#slot,11,35); GETSLOTITEM(%#slot%,#id,#stack); if(%#id%=%#edu_bloco%); slotclick(%#slot%,l,true);wait(70ms); endif; next; getslotitem(39,#id,#stack); if(%#id%!=%#edu_bloco%); log("Sem Cascalho. indo pegar mais"); #pack_bar=0; for(#slot,36,42); getslotitem(%#slot%,#id,#stack); if(%#stack%=0); inc(#pack_bar,1); log(%#pack_bar%); endif; next; do;}$$/home bausesc$${gui();wait(4);getidrel(0,-1,0,#antbug);until(%#antbug%=35); do; do; if(%#bau_bar%=1);;look(north);wait(100ms);look(-38,32);endif; if(%#bau_bar%=2);look(north);wait(100ms);look(-20,37);endif; if(%#bau_bar%=3);look(north);wait(100ms);look(0,39);endif; if(%#bau_bar%=4);look(north);wait(100ms);look(20,37);endif; if(%#bau_bar%=5);look(north);wait(100ms);look(38,32);endif; wait(100ms); key(use); wait(3); ifmatches(%GUI%,Chest);break;endif; loop; for(#slot,0,53); getslotitem(%#slot%,#id,#stack); if(%#id%=%#edu_bloco%); slotclick(%#slot%,l,true);wait(100ms); dec(#pack_bar,1); log(%#pack_bar%); endif; if(%#pack_bar%<1); break; endif; next; if(%#slot%!=53); break; else; gui();wait(1); inc(#bau_bar,1); if(%#bau_bar%>5); #bau_bar=1; endif; endif; loop; log("Cascalho reposto"); do;}$$/home trapesc$${wait(5);getidrel(0,-1,0,#antbug);until(%#antbug%=42); endif; gui(); endif; loop; }$$
A craftlandia permite o uso de macros mas não da suporte ao mesmo Poste na Botecolandia ou pergunte ao criador [hr] Caso resolvido, tópico fechado e tag [Resolvido] Adicionada ao titulo. Obs: Esta mensagem é automática.